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Soulbound Studios Partners with Improbable
Moderators: Nemeses, Blounty, Sengar, Lain, The Immortals
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Wed Jun 01 2016, 06:31PM

Registered Member #1
Joined: Tue Feb 12 2008, 09:07PM
Posts: 2074
Posted by Soulbound Studios (Creator)

Hey Kickstarter!
Earlier today we released a press announcement that talked about our partnership with technology startup, Improbable, developers of SpatialOS. This partnership has been in the works for a while now and answers the fundamental question people have been asking "How are you going to build a world this large, with a hundred thousands players, and all these never-before-seen features?!" The answer is SpatialOS.

SpatialOS will act as the fabric that our game is built on. It's the server technology that will allow us to support millions of entities in the world. Built first and foremost as a scalable, distributed operating system for games, SpatialOS means we don't have to spend time developing the things that generally take the most time when building a new MMO.

We don't have to worry about networking on the server, load balancing all the entities in the world, replication of entities across multiple server nodes, cross-process communication, collision detection of millions of entities, etc. In short, we don't have to worry about developing any of the technology that makes an MMO, an MMO.

Instead, we get to focus all of our resources on developing the game mechanics that makes Chronicles of Elyria truly unique.
-Jeromy Walsh

Here's the official press release:
Chronicles of Elyria Has Already Passed One Million Dollars on Kickstarter, A Few Days Left to Go
BELLEVUE, WASH. – June 1st, 2016 – Soulbound Studios, whose upcoming game Chronicles of Elyria sits at over one million dollars on the crowdfunding platform Kickstarter, with two days remaining in the campaign, has partnered with technology startup Improbable.

Improbable’s SpatialOS platform will enable the massively multiplayer online role-playing game’s unique persistent world in which player characters grow old, die, and can be reincarnated.

SpatialOS is a distributed operating system that enables developers to create simulations inhabited by millions of complex entities, and allows game worlds and other simulated environments to run seamlessly on thousands of servers in the cloud.

In order to create the dynamic and immersive MMORPG experience in Chronicles of Elyria, Soulbound Studios will be building their Soulborn Engine and the rest of the Chronicles of Elyria back-end on the foundation of SpatialOS. With support for load balancing, recovery, replication, and cross-process communication, SpatialOS provides the core fabric and infrastructure required for Chronicles of Elyria.

"People have been asking us how we plan to get a hundred thousand players spread across the largest geographic area in a video game to date. This is it! With the help of SpatialOS, we can do it faster than most people think possible, and with a smaller team,” said Jeromy Walsh,

Owner and CEO of Soulbound Studios. "We've been talking with the folks at Improbable for nearly six months now, evaluating the platform, speaking with their CEO and team, and experiencing first-hand how committed Improbable are to helping make Chronicles of Elyria a success.” Jeromy Walsh added, “We hope our work on Chronicles of Elyria may someday benefit other game developers as well."

Instead of using the time and resources normally allocated for creating core server features, Soulbound Studios, relying on SpatialOS, can instead focus on bringing players the innovative gameplay mechanics that won Chronicles of Elyria the “Best Indie MMO” Award from MMO Games when it debuted at PAX East.

These mechanics include aging & dying, souls and reincarnation, offline player-characters, dynamic, non-repeatable quests, player-created contracts, player-run governments, and most importantly, a dynamic, event-driven story engine. Using SpatialOS to underpin the game’s engine will allow many more players to interact in a persistent, developing world where choices can have lasting consequences.

“I’ve been lucky enough to work on some truly visionary projects, from Bungie’s Halo Franchise to Microsoft’s Hololens,” said Art Director Eddie Smith. “SpatialOS is the perfect platform for us to build our vision of a new kind of MMO.”

Improbable, founded in 2012, is regularly identified as one of the most exciting startups in Britain. Backed by Andreessen Horowitz – one of the only European startups to be funded at the Series A stage by the legendary Silicon Valley investor – Improbable has recruited more than 90 staff from 22 countries to create a new paradigm for online world building.

“Improbable was founded to make the kind of game we wanted to play but could not find,” said Herman Narula, founder and CEO at Improbable. “Then we realized we want to enable many experiences that break the boundaries of traditional game technology so we built a platform for developers.

Chronicles of Elyria has the potential to innovate and entertain players in new ways and we are excited that SpatialOS can help a team like Soulbound focus on bringing its game to life.”

About Improbable
Headquartered in London, Improbable is a technology company dedicated to solving the toughest problems in computation and in reality, by allowing developers to build and understand complex worlds and simulations. The Company’s proprietary platform SpatialOS is now available for development teams of all sizes to sign up. Founded in 2012, Improbable received $20m in Series A funding from Andreessen Horowitz in March 2015.

About Soulbound Studios
Founded in 2015 by industry veterans Jeromy Walsh (Microsoft, Pandemic Studios, Liquid Entertainment) and Eddie Smith (Microsoft, DeNA, Sony Online Entertainment, Bungie), Soulbound Studios is a growing team of talented game developers that have banded together to create something truly inspiring.

By challenging what it means to be fun, re-imagining what is possible, and re-defining "immersive", Soulbound Studios aims to create games unlike anything ever seen before. Chronicles of Elyria, Soulbound Studios’ first game, is scheduled for release in late 2017.

We lived a thousand lives united we stand!
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Fri Jun 03 2016, 06:27PM
Senior Guild Officer

Registered Member #137
Joined: Sat Jul 31 2010, 10:53AM
Posts: 1521
It will be really interesting what this type of new tech will bring to the MMO genre
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The Immortals
Fri Jun 03 2016, 08:06PM
Guild Admin

Registered Member #533
Joined: Thu Nov 10 2011, 03:43AM
Posts: 829
Sengar wrote ...

It will be really interesting what this type of new tech will bring to the MMO genre

More so if it works :p

“We don’t stop playing because we grow old, we grow old because we stop playing.”
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